The quality-of-life changes were incredibly well-received, but critics feel there just isn't enough new content to please fans expecting something more than straight remakes of Diamond and Pearl. While the revamped Underground updates a classic feature incredibly well, the game's new art style is more divisive. There's plenty that critics enjoyed in the Generation IV remakes, though there's also a lot that seems to have missed the mark. RELATED: Pokémon Go Celebrates Brilliant Diamond/Shining Pearl Launch With Special In-Game Event Critics are Split on if Familiarity Is a Good Thing At those points, the artwork really shines because you get to see the depth and vibrancy of the characters."
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NintendoLife's Middler notes that the chibi-style overworld sprites, ".robs some NPCs - who were intimidating and serious in the original 2D games - of their tone completely." In contrast, Gamespot's Watts praised the art direction by saying, "Your character looks appropriately retro while simply exploring in the tall grass or walking around town, but the style looks especially great when the camera zooms in closer during dialogue sequences. While critics universally praise the new Underground, not all are happy with the way ILCA handled the game's new art style, something that's been a point of contention with fans as well. The Sinnoh Underground, for example, now has miniature biomes that feature unique Pokémon for trainers to catch. While the games certainly leaning into nostalgia, there are still some key areas that have been revamped. Fans will Either Love or Hate the New Art Style While these smaller changes are certainly welcomed by critics, many note that they would've liked to see more content from Pokémon Platinum. Gamespot's Steve Watts also praises the reworked EXP share, saying "Borrowing a page from Sword and Shield, EXP Share is on by default and distributes experience across all the Pokemon currently in your party, which makes grinding out levels much less of a chore." The end result is a Pokémon remake that lacks some of the RPG quirks that the older games struggled with.
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Nintendo Life's Jordan Middler notes that "Some smart quality of life changes include the new HM system, which means that Surf, Fly and other moves that were relegated to the lone Bidoof in your party are now handled by…a Bidoof - but this time it'll just appear when you need it, and no longer take up a party slot." These changes were praised by a good amount of critics. That isn't to say that there are no modern-day Pokémon features in Brilliant Diamond and Shining Pearl, as things like the removal of HMs and the reworked EXP Share, are present. RELATED: Is Pokémon's Most Infamous Glitch Actually Its Most Powerful Character? The Remakes are a Nostalgia Trip for Fans Early critical reviews are out, and ILCA's first outing with Pokémon is being seen by enjoyable, though safe, remakes of a classic. Brilliant Diamond and Shining Pearl are the first main-series Pokémon games that weren't developed by Game Freak itself, with Japanese support studio ILCA taking the helm. While excitement and anticipation for the Generation IV remakes were certainly there, there was also a fair amount of concern over a few key design decisions. The original Diamond and Pearl are also some of the most content-rich main-series Pokémon games, giving fans more reasons to look forwards to their remakes. The originals were praised for the design of the Sinnoh region, their powerful Legendary Pokémon and the surprising level of difficulty. Pokémonfans have long been anticipating Pokémon Brilliant Diamond and Shining Pearl, remakes of the Nintendo DS game that some fans view as the highpoint of the series.